Monthly Archives: March 2016

Avoid Unnecessary Conditional Nesting

Simply put: try to make your conditions as flat as possible.  This makes them generally easier for the humans to parse and understand. 

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Individual Exception Classes are Monstrously Overweight

My last post was you can avoid a lot of waste in a project by recognizing program logic errors, and keeping the exception being thrown very lightweight. In this post I talk about a particularly heavy exception, the individual exception … Continue reading

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Two Kinds of Exceptions

An exception is a message from the system to the user about something that the program can not handle. There are a couple of main categories of exceptions: environmental and program logic. They warrant quite different treatment.

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Resetting Passwords the Right Way

Never send a password through the email. There is never any need to do so. If your program does this for any reason, it is not following the best practice.

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Constant Abuse

Constants can be useful, but constants can also be abused making code hard to read because you always have to go look somewhere else in the code just to understand what you are reading. This post is about a clear … Continue reading

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Brainless Getters & Setters are a Waste

Someone long ago set a pattern that all members should have a getter and setter method.  Some are persuaded that this is OO and this is encapsulation, so a lot of inexperienced programmers do this by default.  But this is … Continue reading

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Don't Baby Your Builds

In a conversation this week, one developer insisted that a special build machine should be built to assure that the build is always comes out the same.  My response: if your project is building differently on different machines, then you … Continue reading

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