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Category Archives: Design
Translatable Error Messages
This is the first of a series of posts, I want to go over some of the groundwork of what it takes to make exceptions localizable into other languages. Nothing new here, but just want to explain clearly the requirements … Continue reading
Caching for Chrome
One of the biggest questions I see posted on internet discussion boards is “Why didn’t Chrome get the recent file?” By default, Chrome is more aggressive on it’s caching than either Mozilla or IE. Here are some answers to these … Continue reading
Excessive Branch Use Causes Technical Debt and Increases Risk of Bugs
Agile practitioners already know that technical debt is that accumulation of unfinished work can cause projects to be late late late. Building up a lot of technical debt is a problem because the debt needs to be payed before you … Continue reading
Posted in Coding, Design, practice Tagged agile, branch, branches, development, development method, merging 1 Comment
Abstraction and Encapsulation
Abstraction and encapsulation are opposite sides of the same coin, and essential to good object oriented software design. Why the, is there a tendency of some programmers to go in exactly the opposite direction? This trend and its implication is … Continue reading
Grounding Design for the Real World
One common rabbit hole that programmers often fall into is creating designs for abstract capabilities that then prove to be useless in real life. To avoid this, we must focus on concrete real-world examples when designing capabilities.
Posted in Design, practice Leave a comment
Extreme Precision Programming
What is “Extreme Precision Programming”? It is a style of programming that aims to perform the intended function, while being very noisy about anything that deviates from the intended mode of behavior. It is nothing like a complete methodology, but … Continue reading
Posted in Coding, Design, practice Tagged correct code, program logic error, programming Leave a comment
It's OK to Ship Tests with Product
A product is a product, and testing is testing, and they should be kept separate, right? The thinking goes that consumers would never want to test the product. Of course they don’t, but they are not the only people in … Continue reading
When are "best practices" less than best?
A “best practice” is a heuristic which is used to guide early stages of a project, in order to set some patterns. When should you use them? More important: when are you justified in ignoring a best practice?
Posted in Coding, Design Tagged code style, design, development, programming, quality Leave a comment